This is what I do and I love it.
UXR
Great product experiences starts with research. Discovery, analysis, strategy, planning, journey mapping, analytics, persona development, defining users, surveys, quantitative research, qualitative research, card sorting, heat maps, eye tracking, unmoderated testing, moderated testing, test flight beta pilots, regular pilots, defining use case scenarios are just a few of the steps that are critical to building a successful product. 
Ultimately, the research activities involved with a scope of work will depend on the goal of the study itself. 
I believe research, testing, and analytics must be carried out throughout a product lifecycle. Software is never done, it's an on-going living product that needs to evolve by having a continuous feedback loop. 
Tools most commonly used are but not limited to Zoom, WebEx, GotoMeeting, Keynote, Survey Monkey, Qualtrics, Appsee, Adobe Analytics, Google Analytics, Asana, Miro (RealTimeBoard), DScout, Microsoft Excel, Asana and Jira.
Some tools I would love to have right now: UserZoom, Amplitude, MixPanel...

UX
Successful products follow research with UX design. Wire-framing, information architecture, defining user flows, and prototyping are things I love to do to make sure every touch point is a great user experience. 

Tools most commonly used are Sketch, Figma, InVision, Miro (RealTimeBoard), Balsamiq, Axure, Adobe XD, notepad, white boards, and good old fashioned pen and paper.

UI
I design user-friendly, intuitive interfaces that result in pixel perfection. For me, making unforgettable UI that has great UX is not a job, it’s a passion. 

Tools commonly used are Sketch, Figma, InVision, Adobe Illustrator, Adobe Photoshop, Adobe XD, Zeplin and Keynote.

Back to Top